This first one isnt all mine. I had to rig quite a few 2d characters in maya and it took quite a lot of mangling our work scripts to get them to work properly. So in an attempt to have my coworkers able to also rig the 2d characters I put together this guy! The running of the arm and leg setups are property of work, but the rest is alll mine!
This one just adds either one, or two controls to anything with any shapenode in that list and sets up the constraints! It also has the option to add a geometry visibility switch and a size attribute to the control. Doing this manually isn't the most complicated, but might as well streamline it!
This one is exactly what it looks like! It takes two joints and sets up a ribbon in between. I need to tweak a few things, but other then that, it definitely comes in handy!
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